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      Entertainment Computing - ICEC 2005 

      A New Framework for Entertainment Computing: From Passive to Active Experience

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          Measuring the Customer Experience in Online Environments: A Structural Modeling Approach

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            Enjoyment: At the Heart of Media Entertainment

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              Digital game-based learning: Towards an experiential gaming model

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                Book Chapter
                2005
                : 1-12
                10.1007/11558651_1
                bb033c96-8da5-4552-88fd-0df469fafe0d
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