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Entertainment Computing - ICEC 2005
other
Editor(s):
Fumio Kishino
,
Yoshifumi Kitamura
,
Hirokazu Kato
,
Noriko Nagata
Publication date
(Print):
2005
Publisher:
Springer Berlin Heidelberg
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Related collections
Electronic Workshops in Computing (eWiC)
Author and book information
Book
ISBN (Print):
978-3-540-29034-6
ISBN (Electronic):
978-3-540-32054-8
Publication date (Print):
2005
DOI:
10.1007/11558651
SO-VID:
268bb46e-149d-4146-995c-88e79df0c5b5
License:
http://www.springer.com/tdm
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Book chapters
pp. 1
A New Framework for Entertainment Computing: From Passive to Active Experience
pp. 13
Cultural Computing with Context-Aware Application: ZENetic Computer
pp. 496
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
pp. 527
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
pp. 155
Seamful Design for Location-Based Mobile Games
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