Over the past several decades, video games have gone from single-purpose games to multi-faceted platforms. This article is a case study that develops ‘unending consumption’ to understand the political economy of video game concerts. Unending consumption is the expansion of the means of consumption under a subscription model. By applying unending consumption to the political economy of video games, I show how video game concerts are embedded in the current moment of capitalism. The new political economy of video games blurs the line between video games and music as distinct media—an element of convergence. While video games and music converge through a new form of unending consumption, I argue these changes create more gatekeepers and limit the ability of independent creators to make a living.
See how this article has been cited at scite.ai
scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.