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Augmented Reality and Virtual Reality: Empowering Human, Place and Business
Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research Agenda
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Author(s):
Francesca Bonetti
,
Gary Warnaby
,
Lee Quinn
Publication date
(Online):
September 07 2017
Publisher:
Springer International Publishing
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Most cited references
33
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Augmented reality technologies, systems and applications
Julie Carmigniani
,
Borko Furht
,
Marco Anisetti
…
(2011)
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Technology and the Customer Interface: What Consumers Want in the Physical and Virtual Store
R. Burke
(2002)
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Adoption of Virtual Try-on technology for online apparel shopping
Jiyeon Kim
,
Sandra Forsythe
(2008)
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Book Chapter
Publication date (Print):
2018
Publication date (Online):
September 07 2017
Pages
: 119-132
DOI:
10.1007/978-3-319-64027-3_9
SO-VID:
f3344c71-2054-4425-bc86-01d1adbefd2d
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http://www.springer.com/tdm
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Book chapters
pp. 3
Identifying Tourist Requirements for Mobile AR Tourism Applications in Urban Heritage Tourism
pp. 21
How can Tourist Attractions Profit from Augmented Reality?
pp. 33
An Ethical Perspective of the use of AR Technology in the Tourism Industry
pp. 47
Augmented Reality Adoption by Tourism Product and Service Consumers: Some Empirical Findings
pp. 65
Augmented Reality: Providing a Different Dimension for Museum Visitors
pp. 79
Eye of the Veholder: AR Extending and Blending of Museum Objects and Virtual Collections
pp. 93
Virtual Reality as a Travel Promotional Tool: Insights from a Consumer Travel Fair
pp. 109
The Impact of Augmented Reality (AR) Technology on Tourist Satisfaction
pp. 119
Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research Agenda
pp. 133
Technological Innovations Transforming the Consumer Retail Experience: A Review of Literature
pp. 145
Measuring Consumer Engagement in the Brain to Online Interactive Shopping Environments
pp. 169
Augmented Reality Smart Glasses: Definition, Concepts and Impact on Firm Value Creation
pp. 183
The Sensorama Revisited: Evaluating the Application of Multi-sensory Input on the Sense of Presence in 360-Degree Immersive Film in Virtual Reality
pp. 199
Directions for Studying User Experience with Augmented Reality in Public
pp. 211
A Conceptual Uses & Gratification Framework on the Use of Augmented Reality Smart Glasses
pp. 229
Exploring the Early Adopters of Augmented Reality Smart Glasses: The Case of Microsoft HoloLens
pp. 247
Functional, Hedonic or Social? Exploring Antecedents and Consequences of Virtual Reality Rollercoaster Usage
pp. 259
Urban Encounters Reloaded: Towards a Descriptive Account of Augmented Space
pp. 277
Blending the Best of the Real with the Best of the Virtual: Mixed Reality Case Studies in Healthcare and Defence
pp. 295
How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions
pp. 309
Testing the Potential of Combining Functional Near-Infrared Spectroscopy with Different Virtual Reality Displays—Oculus Rift and oCtAVE
pp. 323
Telethrone Reconstructed; Ongoing Testing Toward a More Natural Situated Display
pp. 339
A Survey of Drone use for Entertainment and AVR (Augmented and Virtual Reality)
pp. 353
Augmented Reality for Mobile Devices: Textual Annotation of Outdoor Locations
pp. 365
Augmenting Reality in Museums with Interactive Virtual Models
pp. 371
The Augmented Worker
pp. 379
Digital Representation of Seokguram Temple UNESCO World Heritage Site
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