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About UCL Press
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Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions : First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers
Group Formation in CSCL: A Review of the State of the Art
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Author(s):
Simone Borges
,
Riichiro Mizoguchi
,
Ig Ibert Bittencourt
,
Seiji Isotani
Publication date
(Online):
August 04 2018
Publisher:
Springer International Publishing
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The Construction of Shared Knowledge in Collaborative Problem Solving
Jeremy Roschelle
,
Stephanie D Teasley
(1995)
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Requirements engineering paper classification and evaluation criteria: a proposal and a discussion
Nancy Mead
,
Roel Wieringa
,
Neil Maiden
…
(2006)
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Evidence-based software engineering for practitioners
M. Jorgensen
,
B.A. Kitchenham
,
T Dyba
(2005)
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Contributors
Simone Borges:
(View ORCID Profile)
Riichiro Mizoguchi:
(View ORCID Profile)
Ig Ibert Bittencourt:
(View ORCID Profile)
Seiji Isotani:
(View ORCID Profile)
Book Chapter
Publication date (Print):
2018
Publication date (Online):
August 04 2018
Pages
: 71-88
DOI:
10.1007/978-3-319-97934-2_5
SO-VID:
b587e0e9-17ed-4e6a-9292-41922586c870
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Book chapters
pp. 3
An Analysis of Pupil Concerns Regarding Transition into Higher Education
pp. 17
Higher Education in the Amazon: Challenges and Initiatives
pp. 32
Computational Methods for Analysis of Language in Graduate and Undergraduate Student Texts
pp. 52
Helping MOOC Teachers Do Their Job
pp. 71
Group Formation in CSCL: A Review of the State of the Art
pp. 89
Student Modelling and Knowledge Acquisition Process in Complex Nature Domains
pp. 107
Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment
pp. 124
Improving the Metacognitive Ability of Knowledge Monitoring in Computer Learning Systems
pp. 157
An Experience with Software Engineering Education Using a Software Process Improvement Game
pp. 174
Using Ontology and Gamification to Improve Students’ Participation and Motivation in CSCL
pp. 192
An Agile Method for Developing OERs and Its Application in Serious Game Design
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