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      Multidisciplinary Perspectives on Narrative Aesthetics in Video Games 

      Last Day of June: : Work of Mourning and Narrative Effects

      Peter Lang
      Mourning, Emotions and Games, Game Studies, Narrative Approach

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          Abstract:

          This chapter aims at proposing a narrative analysis of Last Day of June, a game in which the plot develops around the experience of grief. The player’s mission is to help Carl retrace June’s last moments of life to prevent her death. The game, produced by Ovosonico, was released by Games365 in 2017. Last day of June is not an example of a serious game; however, it can have pedagogical effects, teaching the sense of life and the value of letting go. Moreover, some narrative choices, such as the near absence of dialogue and the use of intense images, have a specific role in the plot and affect the perception of the player and his/her immersion in the story. Appling narrative models, the chapter offers a point of view on the positive effects of mediated and controlled emotional experiences by using a game as a moratory context in the experience of loss

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          Identity Youth and Crisis

          <b><i>Identity: Youth and Crisis</i> collects Erik H. Erikson's major essays on topics originating in the concept of the adolescent identity crisis. </b><br><br>Identity, Erikson writes, is an unfathomable as it is all-pervasive. It deals with a process that is located both in the core of the individual and in the core of the communal culture. As the culture changes, new kinds of identity questions arise—Erikson comments, for example, on issues of social protest and changing gender roles that were particular to the 1960s.<br> <br> Representing two decades of groundbreaking work, the essays are not so much a systematic formulation of theory as an evolving report that is both clinical and theoretical. The subjects range from "creative confusion" in two famous lives—the dramatist George Bernard Shaw and the philosopher William James—to the connection between individual struggles and social order. "Race and the Wider Identity" and the controversial "Womanhood and the Inner Space" are included in the collection.
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            Hamlet on the holodeck: the future of narrative in cyberspace

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              Homo Ludens: A Study of the Play-Element in Culture

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                10.3726/9783631847572.003.0012
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