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      The GENEA Challenge 2023: A large scale evaluation of gesture generation models in monadic and dyadic settings

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          Abstract

          This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on both sides of a dyadic interaction, allowing teams to generate full-body motion for an agent given its speech (text and audio) and the speech and motion of the interlocutor. We evaluated 12 submissions and 2 baselines together with held-out motion-capture data in several large-scale user studies. The studies focused on three aspects: 1) the human-likeness of the motion, 2) the appropriateness of the motion for the agent's own speech whilst controlling for the human-likeness of the motion, and 3) the appropriateness of the motion for the behaviour of the interlocutor in the interaction, using a setup that controls for both the human-likeness of the motion and the agent's own speech. We found a large span in human-likeness between challenge submissions, with a few systems rated close to human mocap. Appropriateness seems far from being solved, with most submissions performing in a narrow range slightly above chance, far behind natural motion. The effect of the interlocutor is even more subtle, with submitted systems at best performing barely above chance. Interestingly, a dyadic system being highly appropriate for agent speech does not necessarily imply high appropriateness for the interlocutor. Additional material is available via the project website at https://svito-zar.github.io/GENEAchallenge2023/ .

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          Author and article information

          Journal
          24 August 2023
          Article
          2308.12646
          fdb860a1-d9ab-4f58-905f-abd7277cb759

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

          History
          Custom metadata
          The first three authors made equal contributions. Accepted for publication at the ACM International Conference on Multimodal Interaction (ICMI)
          cs.HC cs.GR cs.LG

          Artificial intelligence,Graphics & Multimedia design,Human-computer-interaction

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