38
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Chirurgische Ausbildung im digitalen Zeitalter – Virtual Reality, Augmented Reality und Robotik im Medizinstudium Translated title: Surgical Education in the Digital Age – Virtual Reality, Augmented Reality and Robotics in the Medical School

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Zusammenfassung

          Hintergrund Die digitale Transformation der Medizin verändert den Beruf des Arztes. Augmented und Virtual Reality (AR/VR) und die Robotik erfahren einen zunehmenden Einsatz in unterschiedlichen klinischen Kontexten und bedürfen einer begleitenden Aus- und Weiterbildung, die bereits im Medizinstudium beginnen muss. Hier besteht aktuell eine große Diskrepanz zwischen dem hohen Bedarf und der Anzahl an wissenschaftlich überprüften Konzepten. Ziel der vorliegenden Arbeit war die Konzeptionierung und strukturierte Evaluation eines neu entwickelten Lern-/Lehrkonzepts zur digitalen Transformation mit Fokus auf die chirurgische Lehre.

          Methoden 35 Studierende haben in 3 Kursen des Blended-Learning-Curriculums „Medizin im digitalen Zeitalter“ teilgenommen. Das 4. Modul dieses Kurses thematisiert Virtual Reality, Augmented Reality und Robotik in der Chirurgie. Es gliedert sich in die folgenden Kursteile: (1) immersive Simulation einer laparoskopischen Cholezystektomie, (2) leberchirurgische Operationsplanung mittels AR/VR, (3) Basisfertigkeiten am VR-Simulator für robotische Chirurgie, (4) kollaborative OP Planung im virtuellen Raum und (5) Expertengespräch. Nach Abschluss des Gesamtcurriculums erfolgte eine qualitative und quantitative Evaluation des Kurskonzepts mittels semistrukturierter Interviews sowie anhand von standardisierten Prä-post-Evaluationsfragebögen.

          Ergebnisse Im qualitativen Auswertungsverfahren der Interviews wurden 79 Textaussagen 4 Schwerpunktkategorien zugewiesen. Den größten Anteil (35%) nahmen hierbei Äußerungen zum „Expertengespräch“ ein, das von den Studierenden als elementarer Teil des Kurskonzepts gewertet wurde. Darüber hinaus empfanden die Studierenden den Kurs als horizonterweiterndes „Lernerlebnis“ (29% der Aussagen) mit einem hohen „Praxisbezug“ (27%). Die quantitative Studierendenevaluation zeigt eine positive Entwicklung für die Teilkompetenzen Wissen und Fertigkeiten sowie eine Tendenz zu einer positiven Haltung nach Kursabschluss.

          Schlussfolgerung Die chirurgische Lehre ist zur Entwicklung digitaler Kompetenzen prädestiniert. Dabei muss die Geschwindigkeit des Veränderungsprozesses der digitalen Transformation im chirurgischen Fachgebiet beachtet und im curricularen Konzept verankert werden.

          Abstract

          Background The digital transformation of healthcare is changing the medical profession. Augmented/Virtual Reality (AR/VR) and robotics are being increasingly used in different clinical contexts and require supporting education and training, which must begin within the medical school. There is currently a large discrepancy between the high demand and the number of scientifically proven concepts. The aim of this thesis was the conceptual design and structured evaluation of a newly developed learning/teaching concept for the digital transformation of medicine, with a special focus on the influence of surgical teaching.

          Methods Thirty-five students participated in three courses of the blended learning curriculum “Medicine in the digital age”. The 4th module of this course deals with virtual reality, augmented reality and robotics in surgery. It is divided into the following course parts: (1) immersive surgery simulation of a laparoscopic cholecystectomy, (2) liver surgery planning using AR/VR, (3) basic skills on the VR simulator for robotic surgery, (4) collaborative surgery planning in virtual space and (5) expert discussion. After completing the overall curriculum, a qualitative and quantitative evaluation of the course concept was carried out by means of semi-structured interviews and standardised pre-/post-evaluation questionnaires.

          Results In the qualitative evaluation procedure of the interviews, 79 text statements were assigned to four main categories. The largest share (35%) was taken up by statements on the “expert discussion”, which the students consider to be an elementary part of the course concept. In addition, the students perceived the course as a horizon-widening “learning experience” (29% of the statements) with high “practical relevance” (27%). The quantitative student evaluation shows a positive development in the three sub-competences knowledge, skills and attitude.

          Conclusion Surgical teaching can be profitably used to develop digital skills. The speed of the change process of digital transformation in the surgical specialty must be considered. Curricular adaptation should be anchored in the course concept.

          Related collections

          Most cited references28

          • Record: found
          • Abstract: found
          • Article: found
          Is Open Access

          Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration

          Background Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. Objective The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. Methods We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included randomized controlled trials and cluster-randomized trials. We independently selected studies, extracted data, and assessed risk of bias, and then, we compared the information in pairs. We contacted authors of the studies for additional information if necessary. All pooled analyses were based on random-effects models. We used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) approach to rate the quality of the body of evidence. Results A total of 31 studies (2407 participants) were included. Meta-analysis of 8 studies found that VR slightly improves postintervention knowledge scores when compared with traditional learning (standardized mean difference [SMD]=0.44; 95% CI 0.18-0.69; I2=49%; 603 participants; moderate certainty evidence) or other types of digital education such as online or offline digital education (SMD=0.43; 95% CI 0.07-0.79; I2=78%; 608 participants [8 studies]; low certainty evidence). Another meta-analysis of 4 studies found that VR improves health professionals’ cognitive skills when compared with traditional learning (SMD=1.12; 95% CI 0.81-1.43; I2=0%; 235 participants; large effect size; moderate certainty evidence). Two studies compared the effect of VR with other forms of digital education on skills, favoring the VR group (SMD=0.5; 95% CI 0.32-0.69; I2=0%; 467 participants; moderate effect size; low certainty evidence). The findings for attitudes and satisfaction were mixed and inconclusive. None of the studies reported any patient-related outcomes, behavior change, as well as unintended or adverse effects of VR. Overall, the certainty of evidence according to the GRADE criteria ranged from low to moderate. We downgraded our certainty of evidence primarily because of the risk of bias and/or inconsistency. Conclusions We found evidence suggesting that VR improves postintervention knowledge and skills outcomes of health professionals when compared with traditional education or other types of digital education such as online or offline digital education. The findings on other outcomes are limited. Future research should evaluate the effectiveness of immersive and interactive forms of VR and evaluate other outcomes such as attitude, satisfaction, cost-effectiveness, and clinical practice or behavior change.
            Bookmark
            • Record: found
            • Abstract: found
            • Article: not found

            Virtual reality training in laparoscopic surgery: A systematic review & meta-analysis

            Laparoscopic surgery requires a different and sometimes more complex skill set than does open surgery. Shortened working hours, less training times, and patient safety issues necessitates that these skills need to be acquired outside the operating room. Virtual reality simulation in laparoscopic surgery is a growing field, and many studies have been published to determine its effectiveness.
              Bookmark
              • Record: found
              • Abstract: found
              • Article: found
              Is Open Access

              The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies

              Background Virtual reality (VR) is an innovation that permits the individual to discover and operate within three-dimensional (3D) environment to gain practical understanding. This research aimed to examine the general efficiency of VR for teaching medical anatomy. Methods We executed a meta-analysis of randomized controlled studies of the performance of VR anatomy education. We browsed five databases from the year 1990 to 2019. Ultimately, 15 randomized controlled trials with a teaching outcome measure analysis were included. Two authors separately chose studies, extracted information, and examined the risk of bias. The primary outcomes were examination scores of the students. Secondary outcomes were the degrees of satisfaction of the students. Random-effects models were used for the pooled evaluations of scores and satisfaction degrees. Standardized mean difference (SMD) was applied to assess the systematic results. The heterogeneity was determined by I 2 statistics, and then was investigated by meta-regression and subgroup analyses. Results In this review, we screened and included fifteen randomized controlled researches (816 students). The pooled analysis of primary outcomes showed that VR improves test scores moderately compared with other approaches (standardized mean difference [SMD] = 0.53; 95% Confidence Interval [CI] 0.09–0.97, p < 0.05; I 2  = 87.8%). The high homogeneity indicated that the studies were different from each other. Therefore, we carried out meta-regression as well as subgroup analyses using seven variables (year, country, learners, course, intervention, comparator, and duration). We found that VR improves post-intervention test score of anatomy compared with other types of teaching methods. Conclusions The finding confirms that VR may act as an efficient way to improve the learners’ level of anatomy knowledge. Future research should assess other factors like degree of satisfaction, cost-effectiveness, and adverse reactions when evaluating the teaching effectiveness of VR in anatomy.
                Bookmark

                Author and article information

                Journal
                Zentralbl Chir
                Zentralbl Chir
                10.1055/s-00000104
                Zentralblatt Fur Chirurgie
                Georg Thieme Verlag KG (Rüdigerstraße 14, 70469 Stuttgart, Germany )
                0044-409X
                1438-9592
                February 2021
                15 February 2021
                : 146
                : 1
                : 37-43
                Affiliations
                [1 ]AG 4 – Digitale Medizin, Medizinische Fakultät OWL, Universität Bielefeld
                [2 ]Zentrum für Orthopädie und Unfallchirurgie, Universitätsmedizin Mainz, Deutschland
                [3 ]Klinik für Allgemein-, Viszeral- und Transplantationschirurgie, Universitätsmedizin Mainz, Deutschland
                [4 ]Klinik und Poliklinik für Allgemein- und Abdominalchirurgie, Universitätsmedizin der Johannes Gutenberg-Universität, Mainz, Deutschland
                [5 ]Klinik für Allgemein- und Viszeralchirurgie, St. Georg Klinikum Eisenach gGmbH, Deutschland
                Author notes
                Korrespondenzadresse Univ.-Prof. Dr. med. Sebastian Kuhn, MME Professor für Digitale MedizinLeiter der AG 4 – Digitale MedizinMedizinische Fakultät OWL Universität Bielefeld Universitätsstraße 2533615 BielefeldDeutschland05 21/1 06-6 79 77 sebastian.kuhn@ 123456uni-bielefeld.de
                Author information
                http://orcid.org/0000-0002-8031-2973
                Article
                1602
                10.1055/a-1265-7259
                7884202
                33588501
                e9f70f49-35eb-421d-8bc1-03af9ef38451
                The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commecial purposes, or adapted, remixed, transformed or built upon. ( https://creativecommons.org/licenses/by-nc-nd/4.0/ )

                This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License, which permits unrestricted reproduction and distribution, for non-commercial purposes only; and use and reproduction, but not distribution, of adapted material for non-commercial purposes only, provided the original work is properly cited.

                History
                Categories
                Originalarbeit

                digitale transformation,virtual/augmented reality,robotik,computerassistierte chirurgie,medizinische ausbildung,digital transformation,robotic,computer-assisted surgery,medical education

                Comments

                Comment on this article