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      Probability Matching as a Computational Strategy Used in Perception

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          Abstract

          The question of which strategy is employed in human decision making has been studied extensively in the context of cognitive tasks; however, this question has not been investigated systematically in the context of perceptual tasks. The goal of this study was to gain insight into the decision-making strategy used by human observers in a low-level perceptual task. Data from more than 100 individuals who participated in an auditory-visual spatial localization task was evaluated to examine which of three plausible strategies could account for each observer's behavior the best. This task is very suitable for exploring this question because it involves an implicit inference about whether the auditory and visual stimuli were caused by the same object or independent objects, and provides different strategies of how using the inference about causes can lead to distinctly different spatial estimates and response patterns. For example, employing the commonly used cost function of minimizing the mean squared error of spatial estimates would result in a weighted averaging of estimates corresponding to different causal structures. A strategy that would minimize the error in the inferred causal structure would result in the selection of the most likely causal structure and sticking with it in the subsequent inference of location—“model selection.” A third strategy is one that selects a causal structure in proportion to its probability, thus attempting to match the probability of the inferred causal structure. This type of probability matching strategy has been reported to be used by participants predominantly in cognitive tasks. Comparing these three strategies, the behavior of the vast majority of observers in this perceptual task was most consistent with probability matching. While this appears to be a suboptimal strategy and hence a surprising choice for the perceptual system to adopt, we discuss potential advantages of such a strategy for perception.

          Author Summary

          For any task, the utility function specifies the goal to be achieved. For example, in taking a multiple-choice test, the utility is the total number of correct answers. An optimal decision strategy for a task is one that maximizes the utility. Because the utility functions and decision strategies used in perception have not been empirically investigated, it remains unclear what decision-making strategy is used, and whether the choice of strategy is uniform across individuals and tasks. In this study, we computationally characterize a decision-making strategy for each individual participant in an auditory-visual spatial localization task, where participants need to make implicit inferences about whether or not the auditory and visual stimuli were caused by the same or independent objects. Our results suggest that a) there is variability across individuals in decision strategy, and b) the majority of participants appear to adopt a probability matching strategy that chooses a value according to the inferred probability of that value. These results are surprising, because perception is believed to be highly optimized by evolution, and the probability matching strategy is considered “suboptimal” under the commonly assumed utility functions. However, we note that this strategy is preferred (or may be even optimal) under utility functions that value learning.

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          The ventriloquist effect results from near-optimal bimodal integration.

          Ventriloquism is the ancient art of making one's voice appear to come from elsewhere, an art exploited by the Greek and Roman oracles, and possibly earlier. We regularly experience the effect when watching television and movies, where the voices seem to emanate from the actors' lips rather than from the actual sound source. Originally, ventriloquism was explained by performers projecting sound to their puppets by special techniques, but more recently it is assumed that ventriloquism results from vision "capturing" sound. In this study we investigate spatial localization of audio-visual stimuli. When visual localization is good, vision does indeed dominate and capture sound. However, for severely blurred visual stimuli (that are poorly localized), the reverse holds: sound captures vision. For less blurred stimuli, neither sense dominates and perception follows the mean position. Precision of bimodal localization is usually better than either the visual or the auditory unimodal presentation. All the results are well explained not by one sense capturing the other, but by a simple model of optimal combination of visual and auditory information.
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            Individual differences in reasoning: implications for the rationality debate?

            Much research in the last two decades has demonstrated that human responses deviate from the performance deemed normative according to various models of decision making and rational judgment (e.g., the basic axioms of utility theory). This gap between the normative and the descriptive can be interpreted as indicating systematic irrationalities in human cognition. However, four alternative interpretations preserve the assumption that human behavior and cognition is largely rational. These posit that the gap is due to (1) performance errors, (2) computational limitations, (3) the wrong norm being applied by the experimenter, and (4) a different construal of the task by the subject. In the debates about the viability of these alternative explanations, attention has been focused too narrowly on the model response. In a series of experiments involving most of the classic tasks in the heuristics and biases literature, we have examined the implications of individual differences in performance for each of the four explanations of the normative/descriptive gap. Performance errors are a minor factor in the gap; computational limitations underlie non-normative responding on several tasks, particularly those that involve some type of cognitive decontextualization. Unexpected patterns of covariance can suggest when the wrong norm is being applied to a task or when an alternative construal of the task should be considered appropriate.
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              Do humans optimally integrate stereo and texture information for judgments of surface slant?

              An optimal linear system for integrating visual cues to 3D surface geometry weights cues in inverse proportion to their uncertainty. The problem of integrating texture and stereo information for judgments of planar surface slant provides a strong test of optimality in human perception. Since the accuracy of slant from texture judgments changes by an order of magnitude from low to high slants, optimality predicts corresponding changes in cue weights as a function of surface slant. Furthermore, since humans show significant individual differences in their abilities to use both texture and stereo information for judgments of 3D surface geometry, the problem admits the stronger test that individual differences in subjects' thresholds for discriminating slant from the individual cues should predict individual differences in cue weights. We tested both predictions by measuring slant discrimination thresholds and stereo/texture cue weights as a function of surface slant for multiple subjects. The results bear out both predictions of optimality, with the exception of an apparent slight under-weighting of texture information. This may be accounted for by factors specific to the stimuli used to isolate stereo information in the experiments. Taken together, the results are consistent with the hypothesis that humans optimally combine the two cues to surface slant, with cue weights proportional to the subjective reliability of the cues.
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                Author and article information

                Contributors
                Role: Editor
                Journal
                PLoS Comput Biol
                plos
                ploscomp
                PLoS Computational Biology
                Public Library of Science (San Francisco, USA )
                1553-734X
                1553-7358
                August 2010
                August 2010
                5 August 2010
                : 6
                : 8
                : e1000871
                Affiliations
                [1 ]Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
                [2 ]Biomedical Engineering IDP, University of California Los Angeles, Los Angeles, California, United States of America
                [3 ]Gatsby Computational Neuroscience Unit, University College London, London, United Kingdom
                [4 ]Department of Psychology, University of California Los Angeles, Los Angeles, California, United States of America
                New York University, United States of America
                Author notes

                Conceived and designed the experiments: DRW LS. Performed the experiments: DRW. Analyzed the data: DRW. Contributed reagents/materials/analysis tools: URB. Wrote the paper: DRW URB LS.

                Article
                10-PLCB-RA-1824R3
                10.1371/journal.pcbi.1000871
                2916852
                20700493
                aca90360-936d-4021-8047-b186197d2d91
                Wozny et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
                History
                : 17 February 2010
                : 29 June 2010
                Page count
                Pages: 7
                Categories
                Research Article
                Computational Biology/Computational Neuroscience
                Neuroscience/Cognitive Neuroscience
                Neuroscience/Sensory Systems
                Neuroscience/Theoretical Neuroscience
                Neuroscience/Experimental Psychology

                Quantitative & Systems biology
                Quantitative & Systems biology

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