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      Double-Precision Floating-Point Data Visualizations Using Vulkan API

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          Abstract

          Proper representation of data in graphical visualizations becomes challenging when high accuracy in data types is required, especially in those situations where the difference between double-precision floating-point and single-precision floating-point values makes a significant difference. Some of the limitations of using single-precision over double-precision include lesser accuracy, which accumulates errors over time, and poor modeling of large or small numbers. In such scenarios, emulated double precision is often used as a solution. The proposed methodology uses a modern GPU pipeline and graphics library API specifications to use native double precision. In this research, the approach is implemented using the Vulkan API, C++, and GLSL. Experimental evaluation with a series of experiments on 2D and 3D point datasets is proposed to indicate the effectiveness of the approach. This evaluates performance comparisons between native double-precision implementations against their emulated double-precision approaches with respect to rendering performance and accuracy. This study provides insight into the benefits of using native double-precision in graphical applications, denoting limitations and problems with emulated double-precision usages. These results improve the general understanding of the precision involved in graphical visualizations and assist developers in making decisions about which precision methods to use during their applications.

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          Author and article information

          Journal
          19 August 2024
          Article
          2408.09699
          8b7207d7-d3ac-4539-993e-8af97683b909

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          Custom metadata
          17 pages, 8 figusres
          cs.GR

          Graphics & Multimedia design
          Graphics & Multimedia design

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