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      The evolution of morality and the role of commitment

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      1 , 2 , * , , 1 , 2 , * ,
      Evolutionary Human Sciences
      Cambridge University Press
      Morality, pro-sociality, commitment, ultimatum game, trust game, insurance game, punishment

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          Abstract

          Abstract

          A considerable share of the literature on the evolution of human cooperation considers the question why we have not evolved to play the Nash equilibrium in prisoners’ dilemmas or public goods games. In order to understand human morality and pro-social behaviour, we suggest that it would actually be more informative to investigate why we have not evolved to play the subgame perfect Nash equilibrium in sequential games, such as the ultimatum game and the trust game. The ‘rationally irrational’ behaviour that can evolve in such games gives a much better match with actual human behaviour, including elements of morality such as honesty, responsibility and sincerity, as well as the more hostile aspects of human nature, such as anger and vengefulness. The mechanism at work here is commitment, which does not need population structure, nor does it need interactions to be repeated. We argue that this shift in focus can not only help explain why humans have evolved to know wrong from right, but also why other animals, with similar population structures and similar rates of repetition, have not evolved similar moral sentiments. The suggestion that the evolutionary function of morality is to help us commit to otherwise irrational behaviour stems from the work of Robert Frank ( American Economic Review, 77(4), 593–604, 1987; Passions within reason: The strategic role of the emotions, WW Norton, 1988), which has played a surprisingly modest role in the scientific debate to date.

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          Most cited references163

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          The weirdest people in the world?

          Behavioral scientists routinely publish broad claims about human psychology and behavior in the world's top journals based on samples drawn entirely from Western, Educated, Industrialized, Rich, and Democratic (WEIRD) societies. Researchers - often implicitly - assume that either there is little variation across human populations, or that these "standard subjects" are as representative of the species as any other population. Are these assumptions justified? Here, our review of the comparative database from across the behavioral sciences suggests both that there is substantial variability in experimental results across populations and that WEIRD subjects are particularly unusual compared with the rest of the species - frequent outliers. The domains reviewed include visual perception, fairness, cooperation, spatial reasoning, categorization and inferential induction, moral reasoning, reasoning styles, self-concepts and related motivations, and the heritability of IQ. The findings suggest that members of WEIRD societies, including young children, are among the least representative populations one could find for generalizing about humans. Many of these findings involve domains that are associated with fundamental aspects of psychology, motivation, and behavior - hence, there are no obvious a priori grounds for claiming that a particular behavioral phenomenon is universal based on sampling from a single subpopulation. Overall, these empirical patterns suggests that we need to be less cavalier in addressing questions of human nature on the basis of data drawn from this particularly thin, and rather unusual, slice of humanity. We close by proposing ways to structurally re-organize the behavioral sciences to best tackle these challenges.
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            The genetical evolution of social behaviour. I.

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              A simple rule for the evolution of cooperation on graphs and social networks.

              A fundamental aspect of all biological systems is cooperation. Cooperative interactions are required for many levels of biological organization ranging from single cells to groups of animals. Human society is based to a large extent on mechanisms that promote cooperation. It is well known that in unstructured populations, natural selection favours defectors over cooperators. There is much current interest, however, in studying evolutionary games in structured populations and on graphs. These efforts recognize the fact that who-meets-whom is not random, but determined by spatial relationships or social networks. Here we describe a surprisingly simple rule that is a good approximation for all graphs that we have analysed, including cycles, spatial lattices, random regular graphs, random graphs and scale-free networks: natural selection favours cooperation, if the benefit of the altruistic act, b, divided by the cost, c, exceeds the average number of neighbours, k, which means b/c > k. In this case, cooperation can evolve as a consequence of 'social viscosity' even in the absence of reputation effects or strategic complexity.
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                Author and article information

                Journal
                Evol Hum Sci
                Evol Hum Sci
                EHS
                Evolutionary Human Sciences
                Cambridge University Press (Cambridge, UK )
                2513-843X
                2021
                22 July 2021
                : 3
                : e41
                Affiliations
                [1 ]University of Amsterdam , Roetersstraat 11, 1018 WB Amsterdam, The Netherlands
                [2 ]Tinbergen Institute , Gustav Mahlerplein 117, 1082 MS Amsterdam, The Netherlands
                Author notes
                Author information
                https://orcid.org/0000-0002-8290-9212
                Article
                S2513843X21000360
                10.1017/ehs.2021.36
                10427333
                37588562
                320a9cc1-880d-447e-b2e0-a6d555573ce0
                © The Author(s) 2021

                This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence ( http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.

                History
                Page count
                Figures: 4, References: 152, Pages: 28
                Categories
                Review

                morality,pro-sociality,commitment,ultimatum game,trust game,insurance game,punishment

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