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HCI International 2019 - Posters : 21st International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I
Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
other
Author(s):
Miki Namatame
,
Masami Kitamula
,
Daisuke Wakatsuki
,
Makoto Kobayashi
,
Manabi Miyagi
,
Nobuko Kato
Publication date
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July 06 2019
Publisher:
Springer International Publishing
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Handbook of research on science education
A. Roberts D.
,
P SCOTT
,
N. G. LEDERMAN
…
(2007)
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Web Accessibility for People with Disabilities
Mike Paciello
(2000)
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Human Interface and the Management of Information. Interacting in Information Environments : Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II
Michael J. Smith
,
Gavriel Salvendy
(2007)
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2019
Publication date (Online):
July 06 2019
Pages
: 289-294
DOI:
10.1007/978-3-030-23522-2_37
SO-VID:
090e1156-8e23-4907-ba3b-f4bb9b59d9a2
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Book chapters
pp. C1
Correction to: Research on Design Process of Small Intangible Cultural Heritage Art Gallery Based on VRP-MUSEUM Technology—Taking the Art Gallery of Shanghai Style Lacquerware as an Example
pp. 1
Dynamic Generation of Assessment Items Using Wikidata
pp. 3
System Usability Scale Evaluation of E-Participation in Malaysia
pp. 3
NET-EXPO: A Gephi Plugin Towards Social Network Analysis of Network Exposure for Unipartite and Bipartite Graphs
pp. 3
A Submodular Approach for Reference Recommendation
pp. 9
Human-Food Interaction Framework: A New Design Tool Used to Understand Amateur Home Cooks’ Needs
pp. 13
Investigating the Determinants of Users’ Willingness to Pay for Answers on Q&A Platforms
pp. 15
Split First and Then Rephrase: Hierarchical Generation for Sentence Simplification
pp. 15
Leveraging Personality to Design Expression for AI Based Embodied Agents
pp. 16
Students’ Attitudes Towards Personal Data Sharing in the Context of e-Assessment: Informed Consent or Privacy Paradox?
pp. 21
Internet Use and Happiness: An Updated Review of Literature
pp. 21
A New Framework of Interactive System Theory in Jewelry Design
pp. 27
Students’ and Teachers’ Perceptions of the Usability and Usefulness of the First Viewbrics-Prototype: A Methodology and Online Tool to Formatively Assess Complex Generic Skills with Video-Enhanced Rubrics (VER) in Dutch Secondary Education
pp. 28
Abstractive Text Summarization Using LSTMs with Rich Features
pp. 28
HCI Design Principles and Visual Analytics for Media Analytics Platform
pp. 32
Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype
pp. 36
Beautifying Profile Pictures in Online Dating: Dissolving the Ideal-Reality Gap
pp. 41
Service Designers’ Information Seeking: Consulting Peers Versus Documenting Designs
pp. 42
Assessing Learning in MOOCs Through Interactions Between Learners
pp. 42
Emotion Recognition in Social Media: A Case Study About Tax Frauds
pp. 43
SemSeq: A Regime for Training Widely-Applicable Word-Sequence Encoders
pp. 45
Investigating the Usage Patterns and the Implications of Young Adults’ Social Media Usage in South Africa
pp. 49
Research of Interaction Design Guided by Five Senses Theory
pp. 55
Corrective Feedback and Its Implications on Students’ Confidence-Based Assessment
pp. 56
Design Research of New Energy Imagery Transformation Based on Verb Semantics
pp. 56
Learning to Compose Relational Embeddings in Knowledge Graphs
pp. 61
Human Computer Interaction with Multivariate Sentiment Distributions of Stocks Intraday
pp. 64
The Concept of Intelligent Interaction Design Based on the Perspective of the Production of Space
pp. 67
Research on Design Service Mode of Industrial Transformation and Upgrading Driven by Design—Setting China’s Yangtze River Delta Region as an Example
pp. 67
Context-Guided Self-supervised Relation Embeddings
pp. 72
Optimize the Flow of Web Banners Design
pp. 73
Automated Feedback for Workplace Learning in Higher Education
pp. 75
Lexicon-Based Sentiment Analysis of Online Customer Ratings as a Quinary Classification Problem
pp. 78
Optimization of Project Management Processes Using the A* Project Management System (AStarPM)
pp. 79
Evaluation of Embedded Vectors for Lexemes and Synsets Toward Expansion of Japanese WordNet
pp. 81
Exploration of Virtual Reality-Based Online Shopping Platform
pp. 86
An Automatic Modeling Method of Kansei Evaluation from Product Data Using a CNN Model Expressing the Relationship Between Impressions and Physical Features
pp. 88
Neural Rasch Model: How Do Word Embeddings Adjust Word Difficulty?
pp. 89
Smart Omni-Channel Consumer Engagement in Malls
pp. 91
Formative Assessment of Inquiry Skills for Responsible Research and Innovation Using 3D Virtual Reality Glasses and Face Recognition
pp. 95
An Idea Support Method and a Tool for New Product Development
pp. 97
TradeMarker - Artificial Intelligence Based Trademarks Similarity Search Engine
pp. 99
Dynamic Fusion: Attentional Language Model for Neural Machine Translation
pp. 102
Quizbot: Exploring Formative Feedback with Conversational Interfaces
pp. 103
Application of Fuzzy Analytic Hierarchy Process to Discuss the User’s Favor of Electric Bicycle Modeling
pp. 106
Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels
pp. 112
Improving Context-Aware Neural Machine Translation with Target-Side Context
pp. 115
Adopting an Omnichannel Approach to Improve User Experience in Online Enrolment at an E-learning University
pp. 116
Research on the Application of Eye Movement Human-Computer Interaction in Jewelry Design
pp. 121
Best of Two Worlds: Using Two Assessment Tools in One Course
pp. 123
An Approach to Conversational Recommendation of Restaurants
pp. 123
Learning to Evaluate Neural Language Models
pp. 125
Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
pp. 131
Differences in Customers’ Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks
pp. 134
Generation of Atmosphere with Haptic Impressions by Using Surrounding Visual Stimuli
pp. 134
Recommending the Workflow of Vietnamese Sign Language Translation via a Comparison of Several Classification Algorithms
pp. 138
Empirical Research on New Retail Servicescape Based on Experience Perspective
pp. 140
Digital Exams in Engineering Education
pp. 142
OPDisp - Open Architecture for Extensible Public Displays
pp. 145
Document Classification by Word Embeddings of BERT
pp. 146
A Comparative Study of Servicescape in the Mobile Internet Era – Taking Carrefour and Hema Fresh Store as Examples
pp. 149
Horizontal Wide-Range Gaze Detection System by Combination of Pupil Ellipticity and Pupil-Corneal Reflection Methods
pp. 153
An Experiment of the Impacts of Workplace Configuration on Virtual Team Creativity
pp. 155
Deep Domain Adaptation for Low-Resource Cross-Lingual Text Classification Tasks
pp. 158
Peripheral Distortion on Views in a Fish Tank Could Be Corrected Using a Trapezoidal Glass and Microlens Array
pp. 161
Study on the Effect of App Reverse Cycle Propagation Under Multi-screen Propagation
pp. 165
A Novel Semantically Congruent Audiovisual Interface for Assisting Brain-Machine Interface (BMI) Performance Enhancement
pp. 165
A Cost–Benefit Analysis for Developing Item Banks in Higher Education
pp. 169
Multi-task Learning for Aspect and Polarity Recognition on Vietnamese Datasets
pp. 171
Guidelines on Context Integration: Developing Technological Solutions Communication for Education Professionals
pp. 172
Tactile Presentation Scheme Based on Physiological Characteristics of the Fingertip
pp. 179
Labenah: An Arabic Block-Based Interactive Programming Environment for Children. The Journey of Learning and Playing
pp. 180
Advantages of Using Automatic Formative Assessment for Learning Mathematics
pp. 181
Evaluating Classification Algorithms for Recognizing Figurative Expressions in Japanese Literary Texts
pp. 183
The Relationship Between Usability and Biometric Authentication in Mobile Phones
pp. 188
Creating a Community of Scholars: Outcomes and Interventions of a Four-Year Community College STEM Scholarship Program
pp. 190
Trust in Software: Attributes of Computer Code and the Human Factors that Influence Utilization Metrics
pp. 191
Model-Driven Web Page Segmentation for Non Visual Access
pp. 193
Facilitating Deep Learning Through Vertical Integration Between Data Visualization Courses Within an Undergraduate Data Visualization Curriculum
pp. 197
Layered Information Structure for Hierarchical Security Management of Critical Infrastructure Using Network Security Appliances
pp. 199
Getting to Grips with Exam Fraud: A Qualitative Study Towards Developing an Evidence Based Educational Data Forensics Protocol
pp. 202
Language Learning in a Cognitive and Immersive Environment Using Contextualized Panoramic Imagery
pp. 205
Usability and Security: A Case Study of Emergency Communication System Authentication
pp. 206
Update Frequency and Background Corpus Selection in Dynamic TF-IDF Models for First Story Detection
pp. 210
Perception Differences Between Students and Teachers of Undergraduate Industrial Design Core Courses
pp. 211
Helping Users Secure Their Data by Supporting Mental Models of VeraCrypt
pp. 217
Towards an Augmented Reality-Based Mobile Math Learning Game System
pp. 218
A Pilot Study on Argument Simplification in Stance-Based Opinions
pp. 219
A Framework for Enhancing Health Information Data Security: Application of the Consolidated Framework for Implementation Research to Breach Analysis
pp. 219
Assessment of Collaboration and Feedback on Gesture Performance
pp. 225
Effects of Transparency of Service Design on User Attitude Toward ‘Exchanging Information for Service’
pp. 226
Human Computer Interaction in Education
pp. 230
Human Factors in New Personal Learning Ecosystems: Challenges, Ethical Issues, and Opportunities
pp. 231
Automatic Approval of Online Comments with Multiple-Encoder Networks
pp. 235
Empathy Tool Design-Eye Disease Simulator Based on Mixed-Reality Technology
pp. 239
A Supporting System for Teaching Assistant to Control Assistant Behavior by Adjusting Instruction Time
pp. 243
Brain-Computer Interface for Motor Rehabilitation
pp. 245
Is the Simplest Chatbot Effective in English Writing Learning Assistance?
pp. 247
A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
pp. 255
Providing Recursive Functions to the Tangible Programming Environment for Smartphones
pp. 255
Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar
pp. 257
Towards Task-Oriented Dialogue in Mixed Domains
pp. 261
Visual Poetry: Nurturing Children’s Creativity Through Appropriate Blank Spaces
pp. 263
Compensatory Visual Field Training Based on a Head-Mounted Display Eye Tracker
pp. 267
Timing Prediction of Facilitating Utterance in Multi-party Conversation
pp. 269
Autoethnographic Approach to Studying the Affective Information Behavior of a Deaf Student
pp. 270
Implementation of a Design Thinking Didactic Strategy Aimed at Challenges and Their Impact on the Development of Generic Competencies: Bootcamp #PascualChallenge
pp. 274
Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
pp. 278
Impact of Motivational Factors on the Learning Process in the Use of Learning Management Systems: An Empirical Study Based on Learners’ Experiences
pp. 280
Evaluating Co-reference Chains Based Conversation History in Conversational Question Answering
pp. 282
HapTalker: E-book User Interface for Blind People
pp. 284
Development of Instructional Model App Design for User Experience
pp. 289
Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
pp. 293
Interaction of Low Cost Mobile Virtual Reality Environments – Using Metaphor in an Astronomy Laboratory
pp. 295
Multiple Linear Regression of Combined Pronunciation Ease and Accuracy Index
pp. 295
Consensus-Based Human-Agent Interaction Model for Emotion Regulation in ASD
pp. 301
An Assistant Device for Piano Keyboard Self-learning
pp. 302
Study on Contrast Sensitivity of Different Age Groups
pp. 306
“Do You Care Where I Come from?” Cultural Differences in the Computer Literacy Classroom
pp. 307
Rap Lyrics Generation Using Vowel GAN
pp. 309
Designing an Alternative Communication System for Dysarthria in Its Initial Stage in Amyotrophic Lateral Sclerosis (ALS)
pp. 313
How Parents Guide the Digital Media Usage of Kindergarten Children in Early Childhood
pp. 317
Construction of a Japanese Sign Language Database with Various Data Types
pp. 319
Emotion Recognition for Vietnamese Social Media Text
pp. 323
Plugin: A Crowdsourcing Mobile App for Easy Discovery of Public Charging Outlets
pp. 325
Icon Design for a Tourism Mobile App
pp. 330
Smart Traffic Light Request Button – Improving Interaction and Accessibility for Pedestrians
pp. 331
Measuring Critical Reception in Kids Through Consumption of Risky Challenges Videos in YouTube
pp. 334
Effects of Soft-Masking Function on Spectrogram-Based Instrument - Vocal Separation
pp. 338
Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It’s Impact on Driver’s Vision
pp. 339
The Research on the Characteristics of Furniture Hardware Design Through 3D Printing
pp. 344
Using Simulation to Accelerate Development of User Interfaces for Autonomous Vehicles
pp. 347
Japanese Predicate Argument Structure Analysis with Pointer Networks
pp. 348
Can Chatbots Help Reduce the Workload of Administrative Officers? - Implementing and Deploying FAQ Chatbot Service in a University
pp. 351
Spaceship, Guardian, Coach: Drivers’ Mental Models of Advanced Vehicle Technology
pp. 355
User Experience Design Methodology for Optimizing Kids’ Toy Customization Platform Architecture: A Case Study
pp. 357
Peripheral HUD Alerting and Driving Performance
pp. 360
An Experimental Study on Constituency Parsing for Vietnamese
pp. 361
ActoViz: A Human Behavior Simulator for the Evaluation of the Dwelling Performance of an Atypical Architectural Space
pp. 363
Research of Interactive Device Based on Intelligent Toy Receiving Box Design
pp. 366
Analysis of Barriers and Incentives for the Introduction of Electric Vehicles in the Colombia Market
pp. 371
Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping
pp. 373
Towards Flexible Ridesharing Experiences: Human-Centered Design of Segmented Shared Spaces
pp. 374
Antonyms-Synonyms Discrimination Based on Exploiting Rich Vietnamese Features
pp. 378
Neural Generative Model for Minimal Biological Motion Patterns Evoking Emotional Impressions
pp. 381
Design Development of the Support Tool to Prevent Secondary Accidents on Highway
pp. 385
Hierarchical Structuring of the Impressions of 3D Shapes Targeting for Art and Non-art University Students
pp. 388
Towards a UMLS-Integratable Vietnamese Medical Terminology
pp. 389
Projection Mapping for Implementing Immersive User Scenarios in Autonomous Driving: Insights from Expert Interviews
pp. 394
Proposal of a Bin to Change Human Behavior with Positive Emotion
pp. 397
Effects of Time Headway and Velocity on Drivers’ Trust in the HMI of ACC System – a Simulator-Based Study
pp. 400
Vietnamese Word Segmentation with SVM: Ambiguity Reduction and Suffix Capture
pp. 402
Expressing Segmentation in d-Comics
pp. 404
Design Exploration for Driver in Traffic Conflicts Between Car and Motorcycle
pp. 410
User Experience Evaluation of Intelligent Tunnel Digital Monitoring Interface Based on Cognitive Psychology
pp. 412
The Research on Basic Visual Design of Head-Up Display of Automobile Based on Driving Cognition
pp. 414
An Assessment of Substitute Words in the Context of Academic Writing Proposed by Pre-trained and Specific Word Embedding Models
pp. 418
Using Ergonomics in Adjustable Switch Panel Design
pp. 421
A Survey on the Intention to Use a Fully-Automated Vehicle
pp. 422
Novel Design of the Music Operation Interface
pp. 426
Reasons and Measures of Low Work Quality of Airlines Safety Manager Based on SHELL Model
pp. 428
Effective Approach to Joint Training of POS Tagging and Dependency Parsing Models
pp. 429
Comparison of Gaze Patterns While Diagnosing Infant Epilepsies
pp. 433
Research on the Influence of New Technology on Radiotelephony Communication in the Cockpit
pp. 434
Technology-Enhanced Training System for Reducing Separation Anxiety in Dogs
pp. 439
Towards Computing Inferences from English News Headlines
pp. 440
Persuasive Design Strategy of Health Education in Interaction Design for the Elderly Adults
pp. 446
Commercial Activity Trackers Overestimate Step Count: Implications for Ambulatory Activity Monitoring
pp. 452
iGlow: Visualizing a Person’s Energy Level Through Hand Motion
pp. 454
Extraction of Food Product and Shop Names from Blog Articles Using Named Entity Recognition
pp. 457
Systematic Review of Mobile Phone Apps Currently Available to Norwegian Users to Support Diabetes Self-management
pp. 467
Design Mobile App Notification to Reduce Student Stress
pp. 469
Transfer Learning for Information Extraction with Limited Data
pp. 476
Human-Food Interaction Framework: Understanding Student-Athletes’ Extreme Food Needs
pp. 482
Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics
pp. 483
Self-deprecating Humor Detection: A Machine Learning Approach
pp. 488
Semantic Analysis of Online Dentist Review: Toward Assessing Safety and Quality of Dental Care
pp. 495
Toward an Integrated Situational Awareness Measuring Function for Electronic Health Records
pp. 497
Deep Learning Approach for Vietnamese Consonant Misspell Correction
pp. 500
Development of Usability Guidelines for Mobile Health Applications
pp. 505
Grammatical Error Correction for Vietnamese Using Machine Translation
pp. 507
Socialization of Veterans Using Virtual Reality
pp. 513
Developing a Framework for a Thai Plagiarism Corpus
pp. 514
Wellbeing Technology: Beyond Chatbots
pp. 520
Measurement of Tech Anxiety in Older and Younger Adults
pp. 528
A Novel Wearable Mobility Device Adapting to Posture of Wearer and Environments with Steps
pp. 535
MRsive: An Augmented Reality Tool for Enhancing Wayfinding and Engagement with Art in Museums
pp. 543
The Interaction of the Public with the Show Museum: A Case Study About the Museum of Tomorrow
pp. 549
Interactive Edutainment: A Technologically Enhanced Theme Park
pp. 560
Application Research on Human-Computer Interaction in Emotional Design of Science and Technology Exhibition Hall
pp. 566
Research on Design Process of Small Intangible Cultural Heritage Art Gallery Based on VRP-MUSEUM Technology—Taking the Art Gallery of Shanghai Style Lacquerware as an Example
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