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Making Deep Games
Experiential Metaphors—Or What Breaking Up, Getting a Tattoo, and PlayingGod of WarHave in Common
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Publication date
(Online):
January 12 2017
Publisher:
CRC Press
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The Body in the Mind
Mark John Johnson
(1987)
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
J. MURRAY
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Murray Janet Horowitz
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Murray Janet H
(2024)
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Mäyrä, F.
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Book Chapter
Publication date (Print):
December 13 2016
Publication date (Online):
January 12 2017
Pages
: 71-90
DOI:
10.1201/9781315748986-5
SO-VID:
356fb289-8de3-4bb9-b263-55d20c3b3990
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Book chapters
pp. 1
Diving for Deep Game Ideas
pp. 21
Games as an Expressive Medium
pp. 47
Modeling the Human Experience—Or the Art of Nailing a Pudding to the Wall
pp. 71
Experiential Metaphors—Or What Breaking Up, Getting a Tattoo, and PlayingGod of WarHave in Common
pp. 91
Allegorical Games—Or the Monster Isn’t a Monster Isn’t a Monster
pp. 115
Designing with Purpose and Meaning—Nine Questions to Define Where You’re Going and Make Sure You Get There
pp. 139
It’s Not Always about You!—Lessons Learned from Participatory Deep Game Design
pp. 167
The Same New Kid in Yet Another Hood—Deep Game Design as Creative Arts Therapy?
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