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      Shakespeare and Virtual Reality

      edited_book
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      Cambridge University Press

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          Abstract

          Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance.

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          Book
          9781009003995
          9781009001878
          December 21 2021
          January 31 2022
          10.1017/9781009003995
          3052a701-7439-47d3-b154-f174f091efd1
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