Browse
Publications
Preprints
About
About UCL Open: Env.
Aims and Scope
Editorial Board
Indexing
APCs
How to cite
Publishing policies
Editorial policy
Peer review policy
Equality, Diversity & Inclusion
About UCL Press
Contact us
For authors
Information for authors
How it works
Benefits of publishing with us
Submit
How to submit
Preparing your manuscript
Article types
Open Data
ORCID
APCs
Contributor agreement
For reviewers
Information for reviewers
Review process
How to peer review
Peer review policy
My ScienceOpen
Sign in
Register
Dashboard
Search
Browse
Publications
Preprints
About
About UCL Open: Env.
Aims and Scope
Editorial Board
Indexing
APCs
How to cite
Publishing policies
Editorial policy
Peer review policy
Equality, Diversity & Inclusion
About UCL Press
Contact us
For authors
Information for authors
How it works
Benefits of publishing with us
Submit
How to submit
Preparing your manuscript
Article types
Open Data
ORCID
APCs
Contributor agreement
For reviewers
Information for reviewers
Review process
How to peer review
Peer review policy
My ScienceOpen
Sign in
Register
Dashboard
Search
14
views
9
references
Top references
cited by
0
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
3,834
similar
All similar
Record
: found
Abstract
: not found
Book Chapter
: not found
Interactive Storytelling : 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings
Digital Narrative and Temporality
other
Author(s):
Serge Bouchardon
,
Erika Fülöp
Publication date
(Online):
December 04 2021
Publisher:
Springer International Publishing
Read this book at
Publisher
Buy book
Review
Review book
Invite someone to review
Bookmark
Cite as...
There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Digital Archaeology
Most cited references
9
Record
: found
Abstract
: not found
Book
: not found
Time and Narrative
Ricoeur P.
,
Ricœur P.
,
Ricoeur, P.
…
(1984)
0
comments
Cited
21
times
– based on
0
reviews
Bookmark
Record
: found
Abstract
: not found
Book
: not found
Storytelling and the Sciences of Mind
David Herman
(2013)
0
comments
Cited
19
times
– based on
0
reviews
Bookmark
Record
: found
Abstract
: not found
Book
: not found
An Introduction to Narratology
Monika Fludernik
(2009)
0
comments
Cited
18
times
– based on
0
reviews
Bookmark
All references
Author and book information
Book Chapter
Publication date (Print):
2021
Publication date (Online):
December 04 2021
Pages
: 307-311
DOI:
10.1007/978-3-030-92300-6_29
SO-VID:
1e373613-77f9-488f-8c42-caaa3d6c268c
History
Data availability:
Comments
Comment on this book
Sign in to comment
Book chapters
pp. 3
Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives
pp. 13
A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation
pp. 29
Ressaca and Dispersão: Experiments in Non-linear Cinema
pp. 34
Pedagogical Challenges in Social Physics Authoring
pp. 48
An Approach to Multiplayer Interactive Fiction
pp. 61
Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games
pp. 71
Narrative Text Generation from Abductive Interpretations Using Axiom-Specific Templates
pp. 80
Using Wearable Devices to Participate in 3D Interactive Storytelling
pp. 94
Inbox Games: Poetics and Authoring Support
pp. 107
A Plan-Based Formal Model of Character Regret
pp. 118
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets
pp. 128
Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema
pp. 142
A Quantified Analysis of Bad News for Story Sifting Interfaces
pp. 157
Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity
pp. 172
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games
pp. 179
Monster Power. Rebel Heart. Gay Sword
pp. 193
Emergent Gameplay, Emergent Essaying
pp. 203
Tale: Defamiliarizing Ludonarrative Puzzles
pp. 208
Emergent Narrative and Reparative Play
pp. 217
Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games
pp. 222
A Coauthorship-Centric History of Interactive Emergent Narrative
pp. 236
Wrestling with Destiny: Storytelling in Perennial Games
pp. 255
Blabbeur - An Accessible Text Generation Authoring System for Unity
pp. 260
Enhancing Interactivity in Propp-Based Narrative Generation
pp. 266
The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation
pp. 283
Interviews Towards Designing Support Tools for TTRPG Game Masters
pp. 288
The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage
pp. 293
Exploring Multiple Perspectives in Citizenship Education with a Serious Game
pp. 307
Digital Narrative and Temporality
pp. 312
“You Write Your Own Story”: Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students
pp. 322
Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study
pp. 333
Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic
pp. 338
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling
pp. 349
User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas
pp. 360
The Magic of the In-Between: Mental Resilience Through Interactive Narrative
pp. 365
A Transmedia Narrative Framework for Pediatric Hearing Counseling
pp. 379
“What’s Important to You, Max?”: The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change
pp. 393
Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach
pp. 399
Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to Engineering
pp. 410
Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and Inclusivity
pp. 416
Supporting Interactive Storytelling with Block-Based Narrative Programming
pp. 425
Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose
pp. 430
VR for Diversity: Amelia’s Dream
pp. 435
Exploring Narrative Novelties in VR
pp. 447
A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest
pp. 454
Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in Sherlock
pp. 462
A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality
pp. 478
The Complexity Analysis Matrix
pp. 488
Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work
pp. 499
Toward Narrative Instruments
pp. 509
Hypertext as a Lens into Interactive Digital Narrative
pp. 525
A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools
Similar content
3,834
Digital Transformation Journey Guidance: A Holistic Digital Maturity Model Based on a Systematic Literature Review
Authors:
Arzu Aras
,
Gülçin Büyüközkan
The field of view available to the ventral occipito-temporal reading circuitry
Authors:
Brian Wandell
,
Rosemary K. Le
,
Nathan Witthoft
…
Superficial temporal vein graft in stapedotomy: a functional and aesthetic alternative.
Authors:
F Javed
,
A C Leong
,
J W Fairley
See all similar