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Distributed, Ambient and Pervasive Interactions: 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
other
Author(s):
Deógenes Pereira da Silva Junior
,
Patricia Cristiane de Souza
,
Cristiano Maciel
Publication date
(Online):
June 21 2016
Publisher:
Springer International Publishing
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Charting past, present, and future research in ubiquitous computing
Gregory D Abowd
,
Elizabeth Mynatt
(2000)
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The human experience [of ubiquitous computing]
T. Rodden
,
E.D. Mynatt
,
G.D. Abowd
(2002)
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Is Open Access
A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments
Eija Kaasinen
,
Tiina Kymäläinen
,
Marketta Niemelä
…
(2013)
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Book Chapter
Publication date (Print):
2016
Publication date (Online):
June 21 2016
Pages
: 46-57
DOI:
10.1007/978-3-319-39862-4_5
SO-VID:
1ddd3a2d-ca94-43ad-a8d1-016c2c34446d
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Book chapters
pp. E1
Erratum to: Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
pp. E2
Erratum to: Mental Model Development Using Collaborative 3D Virtual Environments
pp. 3
Towards Ubiquitous Services Design and Development Approach
pp. 15
Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
pp. 26
Investigating Low-Cost Wireless Occupancy Sensors for Beds
pp. 35
User Interface Design for Ambient Assisted Living Systems
pp. 46
Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
pp. 58
Towards Big Data Interactive Visualization in Ambient Intelligence Environments
pp. 69
End-User Development Tools for the Smart Home: A Systematic Literature Review
pp. 80
The Interaction Design Research About 3D Demo Animation in Smart Home
pp. 91
A Formal Model for Context-Aware Semantic Augmented Reality Systems
pp. 103
How to Support the Design of User-Oriented Product-Related Services
pp. 111
Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
pp. 122
Data-Driven Smart Home System for Elderly People Based on Web Technologies
pp. 132
A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands Tracking
pp. 142
Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablets and Smartphones
pp. 157
Exploring Machine Learning Object Classification for Interactive Proximity Surfaces
pp. 168
Machine Learning and Location Fingerprinting to Improve UX in a Ubiquitous Application
pp. 180
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
pp. 191
Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
pp. 202
3-Dimensional Face from a Single Face Image with Various Expressions
pp. 210
User-Independent Face Landmark Detection and Tracking for Spatial AR Interaction
pp. 221
Mid-Air Gestures for Virtual Modeling with Leap Motion
pp. 233
Fashion Design and Tactile Perception: A Teaching/Learning Methodology to Enable Visually Handicapped People to Identify Textile Structures
pp. 245
Towards Effective Interventive Health Applications: On the Problem of User Triggering
pp. 257
Body Storytelling and the Performance of Memory: Arts-Based-Research and Human Enhancement
pp. 270
Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
pp. 279
Mental Model Development Using Collaborative 3D Virtual Environments
pp. 291
Effects of Playing Mobile Games While Driving
pp. 305
Empirical Study of Humor Support in Social Human-Robot Interaction
pp. 317
Laughter and Humour as Conversational Mind-Reading Displays
pp. 329
Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?
pp. 341
Ambient Scripts in Humor and Beyond
pp. 350
Affect and Atmosphere in Controlled Responsive Environments
pp. 362
Towards Simulation of Semantic Generation and Detection of Humorous Response
pp. 370
Infusing Humor in Unexpected Events
pp. 380
When Worlds and Scripts Collide
pp. 395
On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
pp. 405
Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
pp. 417
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society
pp. 429
Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction
pp. 439
An Improvisation Based Framework for Interactive Urban Environments
pp. 450
Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
pp. 459
User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments
pp. 470
The Use of Historical Information to Support Civic Crowdsourcing
pp. 482
One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual’s Passively-Collected Locative Data
pp. 494
Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign
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