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Real-Time Rendering, Third Edition
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monograph
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March 2011
Publisher:
A K Peters/CRC Press
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Light field rendering
Marc Levoy
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Pat Hanrahan
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Publication date (Print):
July 25 2008
Publication date (Online):
March 2011
Pages
: 921-1002
DOI:
10.1201/b10644-23
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0c1d8d26-2765-4a85-88e4-5c6a585a0f0a
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Book chapters
pp. 1
Introduction
pp. 11
The Graphics Rendering Pipeline
pp. 29
The Graphics Processing Unit
pp. 53
Transforms
pp. 99
Visual Appearance
pp. 147
Texturing
pp. 201
Advanced Shading
pp. 285
Area and Environmental Lighting
pp. 327
Global Illumination
pp. 439
Image-Based Effects
pp. 507
Non-Photorealistic Rendering
pp. 531
Polygonal Techniques
pp. 575
Curves and Curved Surfaces
pp. 645
Acceleration Algorithms
pp. 697
Pipeline Optimization
pp. 725
Intersection Test Methods
pp. 792
Collision Detection
pp. 829
Graphics Hardware
pp. 879
The Future
pp. 889
Some Linear Algebra
pp. 913
Trigonometry
pp. 921
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