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Research on e-Learning and ICT in Education : Technological, Pedagogical and Instructional Perspectives
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Editor(s):
Tassos Anastasios Mikropoulos
Publication date
(Print):
2018
Publisher:
Springer International Publishing
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ISBN (Print):
978-3-319-95058-7
ISBN (Electronic):
978-3-319-95059-4
Publication date (Print):
2018
DOI:
10.1007/978-3-319-95059-4
SO-VID:
01d3ac14-b0ec-4736-b798-eef6f0092269
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http://www.springer.com/tdm
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Book chapters
pp. 1
The Feasibility and Interest of Monitoring the Cognitive and Affective States of Groups of Co-learners in Real Time as They Learn
pp. 25
An Ensemble-Based Semi-Supervised Approach for Predicting Students’ Performance
pp. 43
How Do Transformational Principals View ICT as a Means for Promoting Educational Innovations? A Descriptive Case Study Focusing on Twenty-First Century Skills
pp. 69
Addressing Creativity in the Collaborative Design of Digital Books for Environmental and Math Education
pp. 87
Creativity and ICT: Theoretical Approaches and Perspectives in School Education
pp. 101
Exploring the Potential of Computer-Based Concept Mapping Under Self-and Collaborative Mode Within Emerging Learning Environments
pp. 123
Integrating Free and Open-Source Software in the Classroom: Imprinting Trainee Teachers’ Attitudes
pp. 135
The Use of ICT and the Realistic Mathematics Education for Understanding Simple and Advanced Stereometry Shapes Among University Students
pp. 153
Integration of Technologies in Higher Education: Teachers’ Needs and Expectations at UTAD
pp. 167
Hostage of the Software: Experiences in Teaching Inferential Statistics to Undergraduate Human-Computer Interaction Students and a Survey of the Literature
pp. 185
A Software Tool to Evaluate Performance in a Higher Education Institution
pp. 197
The Educational Impacts of Minecraft on Elementary School Students
pp. 213
Demonstrating Online Game Design and Exploitation for Interdisciplinary Teaching in Primary School Through the WeAreEurope Game for EU Citizenship Education
pp. 231
Evaluation of an Augmented Reality Game for Environmental Education: “Save Elli, Save the Environment”
pp. 243
Mobile Games in Computer Science Education: Current State and Proposal of a Mobile Game Design that Incorporates Physical Activity
pp. 257
Examining Students’ Actions While Experimenting with a Blended Combination of Physical Manipulatives and Virtual Manipulatives in Physics
pp. 279
The Impact of Virtual Laboratory Environments in Teaching-by-Inquiry Electric Circuits in Greek Secondary Education: The ElectroLab Project
pp. 293
Tracing Students’ Actions in Inquiry-Based Simulations
pp. 315
Design, Implementation, and Evaluation of an Educational Software for the Teaching of the Programming Variable Concept
pp. 323
Learning to Program a Humanoid Robot: Impact on Special Education Students
pp. 339
e-ProBotLab: Design and Evaluation of an Open Educational Robotics Platform
pp. 367
A Virtual Environment for Training in Culinary Education: Immersion and User Experience
pp. 381
Using a Web-Based Environment to Enhance Vocational Skills of Students with Autism Spectrum Disorder
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