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Informatics in Schools. New Ideas in School Informatics
Computer Science Problem Solving in the Escape Game “Room-X”
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Author(s):
Alexander Hacke
Publication date
(Online):
November 11 2019
Publisher:
Springer International Publishing
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Creating Engaging Escape Rooms for the Classroom
Scott Nicholson
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Great principles of computing
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Publication date (Print):
2019
Publication date (Online):
November 11 2019
Pages
: 281-292
DOI:
10.1007/978-3-030-33759-9_22
SO-VID:
289961ba-22ab-4d23-b5d2-faa594755783
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Book chapters
pp. 3
Empowering the Teachers with the NAPOJ - A Grassroots Movement Towards Computing Teachers Community of Practice
pp. 15
An Exploration of Teachers’ Perspective About the Learning of Iteration-Control Constructs
pp. 28
What Are Computer Science Educators Interested In? The Case of SIGCSE Conferences
pp. 41
Holistic STEAM Education Through Computational Thinking: A Perspective on Training Future Teachers
pp. 53
Informatics Education in School: A Multi-Year Large-Scale Study on Female Participation and Teachers’ Beliefs
pp. 68
Inquiry-Based Learning in Computer Science Classroom
pp. 83
Introducing Informatics in Primary Education: Curriculum and Teachers’ Perspectives
pp. 95
Observing Abstraction in Young Children Solving Algorithmic Tasks
pp. 107
Implementing a Reverse Debugger for Logo
pp. 123
Unplugged Activities in the Context of AI
pp. 136
Machine Learning Unplugged - Development and Evaluation of a Workshop About Machine Learning
pp. 147
About Classes and Trees: Introducing Secondary School Students to Aspects of Data Mining
pp. 159
Cybersecurity Within the Curricula of Informatics: The Estonian Perspective
pp. 175
Person-Thing-Orientation and the Choice of Computer Science Courses in High School
pp. 189
Wandering Micro:bits in the Public Education of Hungary
pp. 200
Introduction to Computational Thinking for University Students
pp. 210
Enhancing Student Engagement in Multidisciplinary Groups in Higher Education
pp. 225
Situated Learning with Bebras Tasklets
pp. 240
The Genesis of a Bebras Task
pp. 256
From Bebras Tasks to Lesson Plans – Graph Data Structures
pp. 268
CITY: A Game to Raise Girls’ Awareness About Information Technology
pp. 281
Computer Science Problem Solving in the Escape Game “Room-X”
pp. 293
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