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Entertainment Computing - ICEC 2006
Qualitative Reachability for Open Interval Markov Chains
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Author(s):
Jeremy Sproston
Publication date
(Online):
August 30 2018
Publisher:
Springer International Publishing
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Special feature: Methodological Innovations in Qualitative Educational Research
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A logic for reasoning about time and reliability
Hans-Christen Hansson
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Bengt-Harald Jonsson
(1994)
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Specification and refinement of probabilistic processes
B. Jonsson
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K.G. Larsen
(1991)
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Computing Minimum and Maximum Reachability Times in Probabilistic Systems
Luca de Alfaro
(1999)
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Book Chapter
Publication date (Print):
2018
Publication date (Online):
August 30 2018
Pages
: 146-160
DOI:
10.1007/978-3-030-00250-3_11
SO-VID:
968bb5bf-2ce5-4d06-ab3c-55eb85bf2157
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Book chapters
pp. 1
Multi-purpose Syntax Definition with SDF3
pp. 3
On the Impact of the Application Domain on Users’ Susceptibility to the Six Weapons of Influence
pp. 13
Forensic Authorship Attribution Using Compression Distances to Prototypes
pp. 41
Solving the Set Covering Problem with a Shuffled Frog Leaping Algorithm
pp. 59
Classification of EEG Signals for Cognitive Load Estimation Using Deep Learning Architectures
pp. 63
Seasonal Variation in Collective Mood via Twitter Content and Medical Purchases
pp. 77
Virtual-Reality Videos to Relieve Depression
pp. 38
Extending Open Dynamics Engine for Robotics Simulation
pp. 85
Localized Random Shapelets
pp. 125
The Use of Asymmetric Numeral Systems Entropy Encoding in Video Compression
pp. 127
Re-training Deep Neural Networks to Facilitate Boolean Concept Extraction
pp. 143
Universally Composable Oblivious Transfer Based on a Variant of LPN
pp. 146
Qualitative Reachability for Open Interval Markov Chains
pp. 86
SSHCure: A Flow-Based SSH Intrusion Detection System
pp. 133
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions
pp. 164
Hidden Markov Model Modeling of SSH Brute-Force Attacks
pp. 226
Symbolic Model Generation for Graph Properties
pp. 197
Gait Recognition with Multi-region Size Convolutional Neural Network for Authentication with Wearable Sensors
pp. 147
Demonstrating the Differential Impact of Flock Heterogeneity on Multi-agent Herding
pp. 211
Uniform Substitution for Differential Game Logic
pp. 170
Dead Science: Most Resources Linked in Biomedical Articles Disappear in Eight Years
pp. 223
IOS Crowd–Sensing Won’t Hurt a Bit!: AWARE Framework and Sustainable Study Guideline for iOS Platform
pp. 276
Jolie and LEMMA: Model-Driven Engineering and Programming Languages Meet on Microservices
pp. 237
Depression Management as Lifestyle Management: Exploring Existing Practices and Perceptions Among College Students
pp. 255
Overview of the CLEF eHealth Evaluation Lab 2020
pp. 228
On Prefix Normal Words
pp. 268
Accessibility or Usability of the User Interfaces for Visually Impaired Users? A Comparative Study
pp. 223
Mindtraining: Playful Interaction Techniques for People with Dementia
pp. 310
A Component Model for Control-Intensive Distributed Embedded Systems
pp. 418
A 3D Visualization Approach for Process Training in Office Environments
pp. 303
Rare Pattern Mining on Data Streams
pp. 243
Predicting Alcoholism Recovery from Twitter
pp. 318
HVUAN – A Rapid-Development Framework for Spanish-Speaking Virtual Humans
pp. 262
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)
pp. 285
Gesture Based Automating Household Appliances
pp. 333
Investigation of Multimodal Mobile Applications for Improving Mental Health
pp. 387
ROSMonitoring: A Runtime Verification Framework for ROS
pp. 548
Combining Machine Learning and Simulation to a Hybrid Modelling Approach: Current and Future Directions
pp. 691
NightOwls: A Pedestrians at Night Dataset
pp. 529
Vision-Depth Landmarks and Inertial Fusion for Navigation in Degraded Visual Environments
pp. 621
Distributed Classification of Text Documents on Apache Spark Platform
pp. 633
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects
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