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Graphics Tools---The jgt Editors' Choice
Fast Projected Area Computation for Three-Dimensional Bounding Boxes
edited-book
Author(s):
Dieter Schmalstieg
,
Robert Tobler
Publication date
(Online):
March 11 2011
Publisher:
A K Peters/CRC Press
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OBBTree
D. Manocha
,
S. Gottschalk
,
M C Lin
(1996)
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Proceedings of SIGGRAPH 93, Computer Graphics Proceedings, Annual Conference Series, edited by James T. Kajiya
A. Funkhouser T.
(1993)
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A. van Dam, S. Feiner, and J. Hughes. Computer Graphics-Principles and Practice
(1990)
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Book Chapter
Publication date (Print):
August 08 2005
Publication date (Online):
March 11 2011
Pages
: 23-29
DOI:
10.1201/b10628-6
SO-VID:
15c5b15d-50fa-4ebd-839f-19fd0898ac32
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Book chapters
pp. 1
Math and Programming Techniques
pp. 3
Simple and Efficient Traversal Methods for Quadtrees and Octrees
pp. 15
Building an Orthonormal Basis from a Unit Vector
pp. 19
Efficiently Building a Matrix to Rotate One Vector to Another
pp. 23
Fast Projected Area Computation for Three-Dimensional Bounding Boxes
pp. 31
Computing a View Frustum to Maximize an Object’s Image Area
pp. 45
Fast and Accurate Parametric Curve Length Computation
pp. 57
Polygon Techniques
pp. 59
Generalized Barycentric Coordinates on Irregular Polygons
pp. 71
Computing Vertex Normals from Polygonal Facets
pp. 75
Weights for Computing Vertex Normals from Facet Normals
pp. 83
Fast Polygon Area and Newell Normal Computation
pp. 89
Triangulating Convex Polygons Having T-Vertices
pp. 93
Fast Normal Map Generation for Simplified Meshes
pp. 107
Simulation and Collision Detection
pp. 109
Fast and Accurate Computation of Polyhedral Mass Properties
pp. 131
Efficient Collision Detection of Complex Deformable Models using AABB Trees
pp. 145
Fast and Robust Triangle-Triangle Overlap Test Using Orientation Predicates
pp. 155
A Simple Fluid Solver Based on the FFT
pp. 165
Ray Tracing
pp. 167
Efficiency Issues for Ray Tracing
pp. 181
Fast, Minimum Storage Ray-Triangle Intersection
pp. 191
Simple Nested Dielectrics in Ray Traced Images
pp. 199
Rendering and Shadowing
pp. 201
A Shaft Culling Tool
pp. 207
Soft Planar Shadows Using Plateaus
pp. 217
Practical Shadow Mapping
pp. 229
Optimized Shadow Mapping Using the Stencil Buffer
pp. 241
Faster Photon Map Global Illumination
pp. 253
Sampling and Shading
pp. 255
Sampling with Hammersley and Halton Points
pp. 271
A Low Distortion Map Between Disk and Square
pp. 279
Generalized Stratified Sampling Using the Hilbert Curve
pp. 287
Generating Random Points in a Tetrahedron
pp. 291
An RGB-to-Spectrum Conversion for Reflectances
pp. 303
An Anisotropic Phong BRDF Model
pp. 313
Image Processing
pp. 315
A Spatial Post-Processing Algorithm for Images of Night Scenes
pp. 329
Fast, Robust Image Registration for Compositing High Dynamic Range Photographs from Hand-Held Exposures
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